You can change an asset’s SKU, but only in specific circumstances. In general:
- A title can’t be linked to two different SKUs at the same time.
- If you’re changing SKUs, the first (old) SKU must be fully deleted before the new one can launch.
The change process itself depends on whether assets have already been sent. The following table provides an overview of when and how you can change an SKU.
Title status | Asset status | Offer/avail status | ASIN status | Notes |
Live | Delivered | Created | Assigned | You can’t change SKUs for a title that’s currently live. |
Not live | Delivered | Created | Assigned | You can’t change SKUs for a title when assets have already been delivered, and the Publish Ready Status is set to Ready. For more information, review the columns in the Avails tab. |
Not live | Delivered | Not created | Not assigned | While SKUs typically cannot be changed after asset delivery, IF publishing is not yet complete, you can change the SKU.
For more details about Full Delete and Full Extract options, see Content removal. |
Not live | Not delivered | Created | Not assigned | You can change the SKU by deleting the old SKU using a Full Delete on the Avails tab. For more information, see Content removal. |
Update playable assets
When re-availing and updating playable assets on a title (such as a new editorial release), mezzanine video and metadata must be redelivered to replace the old versions. However, the SKU used in the original avail and metadata must be reused with the replacement assets to avoid title duplicates.